Gmsh: a three-dimensional finite element mesh
generator with built-in pre- and post-processing facilities
Christophe Geuzaine and Jean-François Remacle
Version 1.43, 28 March 2003
Description |
Documentation |
Mailing lists |
Download |
Licensing |
Authors and credits |
Screenshots |
Links
Description
Gmsh is an automatic three-dimensional finite element mesh generator,
primarily Delaunay, with built-in pre- and post-processing
facilities. Its primal design goal is to provide a simple meshing tool
for academic test cases with parametric input and up to date
visualization capabilities. One of the strengths of Gmsh is its
ability to respect a characteristic length field for the generation of
adapted meshes on lines, surfaces and volumes. These adapted meshes
can be mixed with simple structured (transfinite, elliptic, etc.)
meshes in order to augment the flexibility.
Gmsh is structured around four modules: geometry, mesh, solver and post-processing. The specification of any
input to these modules is done either interactively, or in text data
files (interactive specifications generate language bits in the input
file, and vice versa). The accessibility of most features in the ASCII
text file makes it possible to automate all treatments (loops, tests
and external access methods permit advanced scripting capabilities). A
brief description of the four modules is given hereafter.
Geometry: geometrical entity definition
Geometries are created in a bottom-up flow by successively defining
points, oriented curves (segments, circles, ellipses, splines, etc.),
oriented surfaces (plane surfaces, ruled surfaces, etc.) and
volumes. Compound groups of geometrical entities can be defined, based
on these elementary parametrized geometric entities. Data can be
defined either interactively thanks to the menu system, or directly in
the ASCII input files. The scripting possibilities (with loops,
tests, arrays of variables, etc.) allow fully parametrized definitions
of all geometrical entities.
Mesh: finite element mesh generation
A finite element mesh is a tessellation of a given subset of
R3 by elementary geometrical elements of various shapes (in
this case lines, triangles, quadrangles, tetrahedra, prisms, hexahedra
and pyramids), arranged in such a way that if two of them intersect,
they do so along a face, an edge or a node, and never otherwise. All
the finite element meshes produced by Gmsh as unstructured, even if
they were generated in a structured way. This implies that the
elementary geometrical elements are defined only by an ordered list of
their vertices (which allows the orientation of all their lower order
geometrical entities) but no predefined relation is assumed between
any two elementary elements.
The mesh generation is performed in the same order as the geometry
creation: curves are discretized first; the mesh of the curves is then
used to mesh the surfaces; then the mesh of the surfaces is used to
mesh the volumes. This automatically assures the continuity of the
mesh when, for example, two surfaces share a common curve. Every
meshing step is constrained by the characteristic length field, which
can be uniform, specified by characteristic length associated to
elementary geometrical entities, or associated to another mesh (the
background mesh).
For each meshing step (i.e. the discretization of lines, surfaces and
volumes), all structured mesh directives are executed first, and serve
as additional constraints for the unstructured parts. The implemented
Delaunay algorithm is subdivided in the following five steps for
surface/volume discretization:
- trivial meshing of a box including the convex polygon/polyhedron
defined by the boundary nodes resulting from the discretization of the
curves/surfaces;
- creation of the initial mesh by insertion of all the nodes on the
curves/surfaces thanks to the Bowyer algorithm;
- boundary restoration to force all the edges/faces of the
curves/surfaces to be present in the initial mesh;
- suppression of all the unwanted triangles/tetrahedra (in
particular those containing the nodes of the initial box);
- insertion of new nodes by the Bowyer algorithm until the
characteristic size of each simplex is lower or equal to the
characteristic length field evaluated at the center of its
circumscribed circle/sphere.
Solver: external solver interface
External solvers can be interfaced with Gmsh through a socket
mechanism, which permits to easily launch computations either locally
or on remote computers, and to collect and exploit the simulation
results within Gmsh. The default solver interfaced with Gmsh is GetDP. Check the solver
examples to see how to define your own solver (be sure to also
read the answer to the question 6.1 in the FAQ).
Post-processing: scalar and vector field visualization
Multiple post-processing scalar or vector maps can be loaded and
manipulated (globally or individually) along with the geometry and the
mesh. Scalar fields are represented by iso-value curves/surfaces or
color maps and vector fields by three-dimensional arrows or
displacement maps. Post-processing functions include arbitrary section
computation, offset, elevation, boundary extraction, color map and
range modification, animation, vector graphic
output, etc. All post-processing options can be accessed either
interactively or through the input ASCII text files. Scripting permits
to automate all the post-processing operations (e.g. for the creation
of complex animations).
Documentation
Mailing lists
- gmsh is the public mailing
list for Gmsh users. You should send all questions, bug reports,
requests or pleas for changes related to Gmsh to this list. The
list is archived here
- gmsh-announce is
a moderated (i.e. "read-only") list for announcements about
significant Gmsh events. You should subscribe to this list to get
information about software releases, important bug fixes and
other Gmsh-specific news. The list is archived here.
Download
Gmsh is distributed under the terms of the GNU General Public License
(GPL). Pre-compiled binaries (dynamically linked with OpenGL1) are
available for Windows, Linux and Mac OS X. The tutorial and demo files
are included in the archives.
Older versions are also still available: source, binaries.
1You need the OpenGL libraries
installed on your system (and in the path of the library loader). A
free replacement for OpenGL can be found at http://mesa3d.sourceforge.net.
Remember that you may have to reconfigure the loader (ldconfig under
Linux) or modify the LD_LIBRARY_PATH/SHLIB_PATH/etc. environment
variable in order for Gmsh to find the libraries.
2You need the GSL (> 1.2) and FLTK (1.1.x) libraries properly
installed on your system in order to compile Gmsh. Non-graphical
versions can be compiled without FLTK. Compiling the Windows version
requires the Cygwin tools and
compilers.
Authors and credits
Gmsh is developed by Jean-François Remacle
(currently with the Catholic University
of Louvain) and Christophe Geuzaine
(currently with the California
Institute of Technology). The CONTRIBUTORS file has more information.
Please use gmsh@geuz.org instead of
our personal e-mails to send questions or bug reports.
Licensing
Gmsh is copyright (C) 1997-2003 by C. Geuzaine and J.-F. Remacle and
is distributed under the terms of the GNU General Public License
(GPL).
In short, this means that everyone is free to use Gmsh and to
redistribute it on a free basis. Gmsh is not in the public domain; it
is copyrighted and there are restrictions on its distribution (see the
license and the FAQ). For example,
you cannot integrate this version of Gmsh (in full or in parts) in any
closed-source software you plan to distribute (commercially or not).
If you want to integrate Gmsh into a closed-source software, or want
to sell a modified closed-source version of Gmsh, please contact us in
person. You can purchase a version of Gmsh under a different license,
with "no strings attached" (for example allowing you to take parts of
Gmsh and integrate them into your own commercial, closed-source
software).
Screenshots
Everybody loves screenshots... So here are some:
screenshot 1
(small),
screenshot 2
(small),
screenshot 3
(small),
screenshot 4
(small).
Some other pictures made with Gmsh:
- Part of a shoulder bone:
pict1,
pict2,
pict3,
pict4,
pict5,
pict6
(J. Fatemi).
- Parts of a magnetron:
pict1,
pict2,
pict3,
pict4
(P. Lefèvre).
- A circuit breaker:
pict1
(S. K. Choi).
- A mechanical part in the demo files:
pict1,
pict2,
pict3.
- The log-periodic antenna in the demo files:
pict1.
- An electrical machine:
pict1
(J. Gyselinck).
- Breads:
pict1,
pict2
(D. Colignon).
- Mach number on a F16:
pict1,
pict2,
pict3,
pict4
(P. Geuzaine).
- Stream lines:
F16,
F18
(P. Geuzaine).
- An example of on-screen information display:
pict1,
pict2.
- 2D colormap:
pict1.
- Structured and unstructured mesh of an extruded geometry:
pict1.
- Some didactic animations about computational electromagnetics at
ELAP.
Links
Check out GetDP, a scientific computation
software for the numerical solution of integro-differential equations,
using finite element and integral type methods.
The mesh database that will be used by Gmsh in the future has its
own homepage: take a look at AOMD,
the Algorithm Oriented Mesh Database.
Back to geuz.org